About My design Roles On Cocomelon

I had many roles in this position, but drawing turnarounds, props, architecture were a big focus.

Visual development, background design, background art, environment design, prop design, and character design were my mixed daily tasks while I worked at Moonbug.

I was evenly assigned to both draw designs precisely with clean draftsmanship, and to freely conceptualize looser ideas for the 3D animated Cocomelon nursery rhyme shorts.

 

environment Design & background

Prop Design

Character Design

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